Every 2 hours the game pulls real mineral localities from Mindat.org, country by country, and adds them to the map. Plots near them show those minerals in their geology panel and their 3D mine.
💠 Jewelers at work: a real faceting machine, stool and bench
October 16, 2026
The camp's faceting machine is now a proper manual faceting machine: a flat copper lap spinning in a splash pan, a mast at the back with a carriage that slides up and down, the quill reaching over the lap with the dop and stone, an index gear, a drip tank and a stool.
The cutter sits on the stool, sweeping the stone left and right across the lap, and every so often lifts the mast to check the facet. The machine moves with him.
With Merlin's GEM BOT unlocked, the real Gem Bot Mini model (the same one as in the factory) works on a bench beside the machine.
At the jewelry table, setters hammer the gold or silver bar on a small anvil block, then lean in to fit the stone. They used to just stand there.
A jeweler with nothing to cut or set goes and mines like a miner, and works a drill once the mines are worked out. He comes back to the wheel or bench as soon as there's work.
🏦 Tidy bank line · no more workers stuck behind the bank
October 16, 2026
Workers banking ore now form one neat line out of the bank's front door (8 to a line, then a second line beside it). The first in line hands in his finds, then the line moves up.
Fixed workers getting stuck walking back and forth behind the bank. The camp thought the drill yard was on the far side of the train tracks and kept sending drill crews to a "crossing" behind the bank. Workers now follow the real rail line, walk round the end of the rails, and go round the bank's corners instead of through its walls.
Workers going down the crystal cavern now say "Heading into the crystal mine" over their heads (it used to say rock mine), and "Waiting in line at the bank" while they queue.
🛠️ Crews build their own drills · shovels on the shoulder
October 16, 2026
Workers mining the crystal cavern now walk into the crystal cavern entrance (they were walking into the worked-out rock mine), and nobody heads into a mined-out rock mine any more.
Once every mine is worked out, your miners crew the drills, and the crew builds as many drills as they need (2 workers per drill, up to 20). For the bars they use:
bars in camp, in the bank vault, or cooling on the furnace table
bars from your Market Vault (copper and iron first; gold and silver are saved for jewelry)
copper or iron ore smelted at the furnace, from the bank vault first, then the Market Vault (1 wood per bar)
if there's nothing to smelt, they buy the parts with ARAYA Energy at 2× the price of the bars
Workers walking with a shovel now carry it propped on the shoulder with a proper spade-sized blade, instead of holding it out in front like a spear.
📦 Every camp item can reach the market
October 16, 2026
Market → Sell now has 🏕️ Import from your 3D camps. It lists everything in each camp's bank vault and backpack, and you can import one, all of an item, or everything from a camp into your Market Vault without opening the camp. The items leave on the camp's train the next time you open it.
Inside a camp, the Bank has 📦 Ship on every vault item plus Ship the whole vault, so stored clay, ore, bars, gems and jewelry can go straight to the market.
Gems → My Camps & Vault has a 📦 Ship all to Market Vault button for each camp.
The Gem Bot Factory takes rough stones from your Gems first, then the Market Vault, and when both are empty it sends for rough from your camps' bank vaults (up to 10 stones every 5 minutes).
👷 Your whole crew in camp · furnaces work side by side
October 16, 2026
Every worker now shows up in camp (it used to draw only the first 4). They come out of their bunkhouses one by one and walk to their jobs: miners, drill crews, jewelers and bunkhouse builders. New hires step off the train. Phones show up to 24.
Jewelers: 3 max. One cuts at the wheel and two set jewelry at the table. Whoever finishes cutting carries the gem to the table to set it, and the next free jeweler takes the wheel, so they rotate as each piece moves along.
Each furnace runs its own batch of up to 25 bars. With 3 furnaces you can smelt 75 at once, and only the furnaces that are actually smelting close their doors and glow.
Finished bars stack on the table beside the furnace again, including bars that finished while you were away. Tap the stack to collect.
Coming back up from the rock mine or crystal cavern now drops you straight back into your camp, instead of the 2D map for about 30 seconds first.
🔙 Rankings & Back buttons fixed
October 16, 2026
3D mines load again (a typo in the new bunkhouse-builder code stopped the camp from starting).
Rankings, player profiles and My Plots no longer flicker. Screens now only redraw right after your own tap, once, and keep your scroll position.
Quick invest keeps you on the player's profile, so you can invest in their other plots one after another.
Plot Info now has a ⬅ Back arrow at the top whenever you opened it from a list (My Plots, Investments, a player's profile and more). The ✕ takes you back there too, at the same spot in the list. Tapping a plot card in My Plots counts as well.
🧭 Travel you can see · buttons update instantly
October 16, 2026
While you travel, a trip bar on the map shows where you're going, how long is left and how far along you are. A moving pin shows you on the route.
When you get there, a "You have arrived!" popup appears and your pin and buy radius move to the new spot on the map (the map stays put while you're in a 3D mine). The Travel tab no longer says "En Route" after you've arrived.
"Stop here" now stops you where you are on the route instead of sending you back to the start.
Every button now updates the screen straight away: tool repairs, investments, upgrades, purchases, sales and more no longer need a page refresh or re-opening the tab.
The train keeps the same speed no matter how many workers you have; it just waits longer out of view.
Bunkhouse builders walk around the train, swing a hammer, show a timber frame going up and a "🔨 Building %" label.
Train Conductor: camp net no longer shows 0. Worn machines slow only the sluice and oil rig, not your miners. It now shows what you actually banked in the last few minutes, the away rate, and each boost (crew training, jewelry).
Jewelers show "Cutting 42% · 3 min left" and say why they're waiting. A cut takes about as long as on a Gem Bot (7.6 min) or by hand (10 min, faster with skill).
Phones: the plot search box stays above the keyboard and keeps focus while you type. The 3D mine uses less graphics memory, runs at 30 fps, frees memory when you leave and recovers instead of reloading the page.
🔧 Fixes: selling to the merchant, Back buttons, simpler crew controls
October 16, 2026
Fixed: selling ore to the merchant (and other Energy payouts) could fail with "UPDATE requires a WHERE clause". Sales and payouts work again.
Plot 📋 Details from the Mine tab now has a ⬅️ Back to My Plots button that returns you to the same place in your list. The Fuel and Plot supplies screens have a Back button too.
Train Conductor and drill crews use one simple control for each job: a red −, the number, and a green +, all in one box, so you can see the count change as you tap. The panel also stays where you were instead of jumping back to the top.
🎟️ Golden Ticket & community milestones
October 16, 2026
Community milestones: when TerraFormer passes 100, 250, 500 and 1,000 members, every active member gets a bonus: 10,000 / 25,000 / 50,000 / 100,000 gold, and a Founder Crate at 500 and 1,000. The 🎟️ chip in the top bar shows how close we are.
Monthly Golden Ticket draw: 5% of each month's membership revenue goes into a prize pool, paid in ARAYA Energy. One grand prize winner gets half, and four more winners get 12.5% each. The pool grows live with every new membership.
Everyone can enter, same odds: members are entered automatically, and anyone else can enter free once a month (no purchase necessary). One ticket per player. See the official rules.
⚖️ A fair economy for every player
October 15, 2026
One daily Energy budget for everything: 3D camps, ore & gem sales, digging, panning and auto-mining are all paid from the same budget. It's sized to last, at about 1% of the treasury a day plus half of the day's real revenue, and valued at the $100k market-cap goal. Big players can't draw from a second pot any more.
Daily pay for everyone who plays: checking in pays 300 Energy (about 3 cents at the $100k goal), so new players earn from day one.
The rest follows your production, fairly: it's shared by what your mines produce, square-root scaled, so twice the mines earns about 1.4× more. Nobody is paid more than their mines make, and no player can take more than 35% of the day's budget. Members and players who come back often get a little more.
Lock-up Pool works like a savings account: 1% a year (weekly), 2% (monthly), 4% (yearly), paid as interest when the pool matures. It's paid from the treasury, never from the daily budget.
Energy Wallet → 🧮 How today's payout works shows your daily pay, your production share and every number behind them.
⚖️ Daily shares now follow what your mines produce · Lock-up Pool pays a fair yearly rate
October 15, 2026
Your share of the daily Energy budget is now half equal, half based on what your mines produce compared with the average player. Production counts from ×0.5 up to ×3, so bigger operations earn more and nobody can take over. Members (×1.10) and players who come back often (up to ×1.10) still get a little extra.
The Lock-up Pool now pays a fair rate on what you put in: Energy locked earns 5% a year (weekly pool), 12% (monthly) or 30% (yearly), added to your daily share every day it's locked (amount × rate ÷ 365). Lock-up bonuses come out of the same budget and never use more than 20% of it.
Energy Wallet → 🧮 How today's payout works shows every number: your production, the average player's, your weight, your lock-up bonus and your share. Withdrawals, once they open, are shared the same way.
🧮 Earnings that match your real stats
October 15, 2026
Your Profile earnings now show two numbers: what your mines produce each day (different for every player, based on your plots, camps and auto-mining) and what you're paid, which is your share of the daily budget. Anything above your share goes to your bank.
Fixed: each 3D camp's forecast assumed that camp alone could be paid a full daily allowance, so players with many camps saw forecasts far too high. You get one daily share for all your camps together. Each camp's card and plot panel now shows the part of that share it actually earns, and the 12-month dollar value uses that.
Camp jewelers now take as long as you would: about 7½ minutes to cut a stone on the Gem Bot (about 10 by hand), and 5 minutes to set it. Jeweler skill speeds them up. The jewelry breakdown shows these times.
💍 Full jewelry breakdown
October 15, 2026
Every piece of camp jewelry now shows what went into it and what it's worth: the rough stone, the value added by cutting it, the gold or silver bar used for the setting (by metal), the jeweler's time and wage, and the total cost.
It also shows the piece's value, what the Bank pays for it after the assay fee, level and market, your profit, and the rarity tier and crew boost it gives if you put it on a worker.
You'll see it in the 🏦 Bank (backpack and vault), your 🎒 backpack, the 💍 Jewelry table and the 🚂 Train Conductor's worker-jewelry list. Pieces from the Market Vault, Gem Workshop and showroom show their gold value, tier and boost there too.
📈 Quick invest from a player's profile
October 15, 2026
In a player's profile (from Rankings, the Social Hub or chat), every plot now has 📈 Quick invest. The plot's shares open right under it, so you can invest in several of their plots without leaving the profile. The same works in the investing search list.
If you open a plot with 📍 View, the plot panel now has a ⬅️ Back to [player]'s plots button, so you don't have to find their profile again.
⚙️ Run your mines from one place
October 15, 2026
The top of the ⛏️ Mine tab now has Run your mines: one-tap buttons for everything your plots need. That's fuel & upkeep (with how long your tank lasts), auto-mining, plot supplies, costs by plot, global upgrades, gold storage, field tools and your Energy wallet.
Each button opens the right place directly, so there's no more Mine → Profile → searching. The fuel button turns red when your tank is low or auto-mining is paused.
⚖️ Equal daily shares for everyone
October 15, 2026
The daily Energy payout budget is now split equally between every player who has played in the last few days. Members get a small extra (×1.10), and so do players who come back often (up to ×1.10 for playing every day of the week).
Withdrawals, once they open at a $100k market cap, use the same equal split of the daily withdrawal budget.
Your share, your bonuses and the math are in Energy Wallet → Energy Ledger → 🧮 How today's payout works, and on your Profile earnings card.
⚖️ Fair daily payouts, explained · cave backpack & choose what to sell
October 15, 2026
Fixed: the game's shared daily Energy budget was first come, first served, so one player could use all of it early in the day and everyone else was paid 0 (everything banked). Now everyone gets a fair share of the budget, and no one can take more than half.
Fixed: the payout limit on screen showed the base number, not your real limit. It now shows exactly what can be paid to you today.
New in Energy Wallet → Energy Ledger: 🧮 How today's payout works. It shows your own numbers step by step: your limit, your fair share, what's been paid, what's left, and why anything is going to your bank. It also explains in plain words why there's a daily limit.
Rock & crystal mines: tap the 🎒 backpack to see everything you're carrying, including ore you took out of the camp bank. At the 💰 Ore Buyer you can sell one, sell all of a kind, or tick exactly what to sell. The rest stays in your backpack, so there's no trip back to camp.
Selling now only removes what the buyer actually took; anything it can't buy stays in your backpack and you're told why.
🧭 Clearer plot info · trees in sensible spots · drones fly out of sight
October 15, 2026
The 3D camp card on each plot now reads in plain words: what it's earning now, workers, buildings, machine condition (with a repair reminder), ore left in each mine, and what the camp is worth in dollars and gold. It shows the same rate the server actually pays.
Plot Value rows have simpler names (the land itself, map buildings, 3D camp buildings, ore still in the ground…). "What this plot earns you per day" now splits map auto-mining from the 3D camp, and is limited to your daily payout allowance.
New trees are only planted on clear ground: never through a building, bunkhouse, drill, furnace, well, oil rig or mine entrance, not in the sand pit or campfire, and not on top of anyone. A tree that ends up inside something you build later is replanted somewhere clear. If there's no room left, you aren't charged.
Drones and the rover no longer hover in the distance. When they go to mine beyond the claim, they fly over the mountain behind a mine entrance, drop out of sight, and fly back over the ridge with their ore. The drone badge shows how many are mining beyond the hills.
🛠️ Crews for every drill · ore left in each mine · clearer sale messages
October 15, 2026
Every drill in your 3D camp now has its own crew of up to 2. Before, only the first drill was ever worked. You can add or remove a hand on any drill, either at the drill or in the Train Conductor's new Drill crews list, which shows each drill's crew and what it's doing.
Each drill runs on its own: its own lever, cycle and ore pile, so more crewed drills really means more ore.
The Train Conductor, the mine entrances and your inventory now show how much ore is left in each of the camp's three mines: the sand pit, the rock mine and the crystal mine. Non-members can see what's in the crystal mine, marked as mineable by members only.
Fixed: selling ore could wrongly set your sand pit or rock mine to 0 while your crew still had ground to dig, and sales could stop with "plot reserve exhausted" long before the camp was mined out. A claim's sellable ore now matches all three of its mines, and nothing already sold is given back.
The plot panel now separates the surface pit (used by 2D auto-mining) from the 3D camp mines, so a worked-out surface pit no longer looks like the camp has run dry.
Sales after your daily payout allowance is used up no longer say you earned ⚡0. They now tell you exactly how much was added to your banked Energy (merchant, bank, cave buyer and Merlin's showroom), which pays out first when the allowance resets at 00:00 UTC.
💲 Energy shown in dollars · no limit on banked Energy
October 14, 2026
Your ARAYA Energy balances now show a dollar value next to them (header, Energy Wallet, 3D camp and mines, Lock-up Pool). It's what the Energy is worth when withdrawals open at a $100k market cap ($0.0001 per Energy), or today's price if that's higher.
No more limit on banked Energy: everything you mine above your daily payout allowance is kept and paid out over the following days.
🛡️ Fair-play safeguards
October 14, 2026
Plot shares now “season” in over about a day: new capital starts counting toward a plot's boost and dividends gradually, so parking money for a few minutes to grab a payout or rent out a boost earns next to nothing. Long-term investors aren't affected.
The contract crew on an idle plot is sized by how much capital the plot has, and the investors' daily share is a flat 2% of capital at most, so splitting tiny stakes across many plots no longer pays out of proportion.
Energy you invest always comes back as at most the same amount of Energy.
You can't invest in, or earn referral rewards from, an account that signs in on the same device as you.
📈 Plot shares: dividend timer · fairer early exit
October 14, 2026
Your plot shares now show a live countdown to the next dividend payout (every 30 minutes while the plots are mining) and about how much gold it will be.
Selling shares during the 7-day lock no longer takes 10% of everything: the early-exit fee is now 10% of your profit only. What you put in always comes back in full, and if there's no profit there's no fee.
⏱️ Clearer Energy balance + payout timer
October 14, 2026
The Energy Wallet ledger now shows exactly what you own: Available to spend, Banked (mining earnings above your daily payout allowance, waiting to pay out), Locked in the pool, and the Total.
A live countdown shows when your next mining payout allowance opens, how much of today's is left, and about how many days your bank needs to pay out completely.
New button: move banked Energy into your balance right away, up to what's left of today's allowance.
🚀 Update alerts · fairer mining costs
October 14, 2026
When a new version of the game goes live, you'll see a banner with a Refresh now button that loads the latest version. No more playing on an old copy.
Mining never costs more than it brings in: drill crew wages, drone fuel and Gem Bot worker wages now come out of what they produce (at most a quarter of it), so your Energy earnings in the 3D mines never go negative. A low Energy balance no longer stops the drill.
🔒 Community Lock-up Pool chart
October 14, 2026
The Energy Wallet now shows the whole Lock-up Pool as a ring chart: one colored slice per lock, sized by its share of all locked Energy, with the player's name, amount, share and time left.
Each slice fills outward like a progress bar as its unlock clock runs (the clock starts once Energy reaches a $100k market cap).
A public log lists every lock, top-up, renewal and release.
🚫 One account per person
October 14, 2026
TerraFormer.Online allows one account per person. Playing the same account on your phone and computer is fine.
Making extra accounts gets all of them banned, and new accounts can no longer be created from those devices and that network. New players confirm this when they sign up.
🪪 Before any withdrawal, your email and ID will be verified to make sure every player is one unique person.
💬 Global chat is for talking again
October 14, 2026
Plot claims, listings, sales and other game events now go to the 📣 Activity tab instead of filling Global Chat.
Global Chat only gets a game message for a truly notable claim (a world-famous mineral locality or one of the richest scores on the map), at most one every 20 minutes, with the real reason it stands out.
Fewer automatic messages overall, so conversations don't scroll away.
New workers arrive much sooner: worker #N takes N minutes on the train (worker #5 = 5 min, #20 = 20 min) and never more than 40 minutes. A train already on its way under the old times is shortened to match.
🐞 Report bugs, earn gold
October 14, 2026
📋 My reports: tap any report to follow its progress (received → being fixed → fixed & paid), read messages from the team, see exactly what was fixed in the game, and when your gold reward was paid.
On phones the bug form opens instantly: take a screenshot with your phone's buttons and add it from your photos (or capture the 3D view with one tap). On computers a “Capturing screenshot…” notice shows while the picture is taken.
Please only attach screenshots of the game. Uploading anything else or misusing bug reports may result in a ban or termination of your account.
The 🐞 button is now also in the 3D camp, the rock and crystal mines and the Gem Bot Factory — right next to the ✕, which is now always pinned to the top-right corner on phones.
New 🐞 button next to the 🔔 bell (also in the menu): describe what went wrong and send a screenshot of the screen you're on — even inside the 3D camp.
If the team confirms and fixes your bug, you get a gold reward and a notification. Check “My reports” to see the status of each report and any reply from the team.
If what you reported is actually how the game works, you'll see the explanation right away.
📱 iPhone controls & camp fixes
October 14, 2026
Cleaner camp header on phones: two tidy rows — ⚙️ 🛒, mine level and depth on top (clear of the ✕), and one swipeable row for earnings, gold, Energy, bars and Fleet.
FIXiPhone: no more "Select / Copy" bubble when you hold or swipe in the 3D camp, and the joystick no longer gets stuck running in one direction.
FIXThe ✕ exit button always stays in the top-right corner, even in portrait with a drone fleet — the top bar wraps to a second row instead of pushing it off screen.
FIXSmelted bars (iron, copper, gold, silver) stack on the table beside the furnace again — tap them to collect.
FIXJewelers keep cutting your rough stones at the faceting machine (they used to stop while waiting for gold or silver bars), and set jewelry whenever a bar is ready.
🏅 Special badges
October 14, 2026
One-of-a-kind honours that show next to your name in chat and on your profile. Tap one to see what it means.
👑 OG · First Paying Member goes to the very first player to become a paying member (there will only ever be one). 💎 Early Supporter goes to the first 10 paying members. 🏆 Referral Champion goes to monthly referral contest winners, and the team can also award 🦸 Community Hero and 🧪 Beta Tester.
Pick which one to show in Profile → Account.
🏆 Monthly referral contest · membership, your way
October 14, 2026
Referral contest: every friend you invite who reaches level 5 this month is worth 1 point, and every friend who becomes a member is worth 3. At the end of each month, 1st place wins 2 months of membership and 2nd and 3rd win 1 month each (minimum 2 points). See the live standings under Profile → Invite & earn.
Membership, from your own numbers: at the right moments (when you hit the daily Energy limit, or on a 7-day check-in streak) the game shows exactly what membership would change for your camp: plots not auto-mining, today's gold with the +50% boost, banked Energy, and more. At most once a week, and if you tap "Not now" twice we won't show it again for a month.
📊 Self-tuning economy
October 14, 2026
The game now studies how players actually play every day and fine-tunes itself: worker prices drift gently (at most 5% a day) toward what keeps the most players progressing, rewards rise automatically when activity dips, and welcome-back chests greet returning miners.
🎁 Welcome-back chests · rewards that respond to the community
October 14, 2026
Welcome back: come back after 2+ days away and get a gold chest that grows with how long you were gone. A long break now costs at most 15 loyalty days.
Engagement boost: when fewer players than usual are active, mining rewards automatically rise (up to +30%) until activity recovers.
Workers retuned (based on simulations): #1 200 ⚡, #5 1,500 ⚡, #10 3,600 ⚡, #20 8,500 ⚡, #40 20,000 ⚡. A big crew is still a months-long goal, but your next hire is always within reach.
⛏️ Workers and machines are long-term investments
October 14, 2026
Every idle earner is now priced to pay itself back over a few months of mining, so growing a camp is a real achievement.
Workers: #1 costs 250 ⚡ and #2 660 ⚡, so a new camp gets going fast. After that it's about 2,400 ⚡ for #5, 6,300 ⚡ for #10, 16,600 ⚡ for #20 and 44,000 ⚡ for #40. Workers you already have stay yours.
Training: miner, jeweler and crew-tier training cost more at each level, priced to match the boost they give the whole crew.
Gem Warehouse (the top-tier idle earner): 2.5M ⚡ for the warehouse, 1.2M ⚡ per Gem Bot. Each bot cuts about 24 gems a day and pays itself back in about 3 months.
Prices follow the economy price index and show their dollar value at today's price.
💲 Prices move with the ARAYA Energy market
October 14, 2026
Energy prices now follow the same valuation as Energy rewards, so what you invest keeps paying back in about the same number of days of play. Until the coin passes a $100k market cap, Energy prices and earnings both stay put in Energy (their dollar value rises and falls together with the coin). Past that, earnings and prices both shift.
Changes are gradual: the game uses the coin's 24-hour median price and moves prices at most 2% every 30 minutes, so a one-day pump or dump barely changes anything. A lasting move carries through over 1–3 days.
Big items show their value in dollars at today's price.
⚖️ Fairer crew growth
October 14, 2026
Bunkhouses always cost the same (10 🪵 + 2 🧱 + 💰1,000 + ⚡20 wages). Only the build time grows, from 15 minutes up to 5 hours.
Hiring: worker #n costs n×120 ⚡. Past 10 workers it ramps gently (about 1,500 ⚡ for #11 and 6,000 ⚡ for #20) and never goes above 10,000 ⚡. The train takes 1 hour longer per worker past 10, never more than a day.
⛏️ Deeper mines · read receipts on messages
October 14, 2026
Deeper mines: the sand pit holds 15× more ore, the rock mine 20× more and the Crystal Cavern 10× more. Big crews used to empty a whole camp in about an hour; now it takes many sessions. Camps with ore left get the same boost on what's left.
Direct messages button under Global Chat, with an unread count. Your messages show ✓ Delivered / ✓✓ Read.
✉️ Direct messages · worker jobs stick · smarter chat helpers
October 13, 2026
Worker jobs are yours: once you set jobs (Train Conductor or tap a worker → Assign job), the camp never moves them again. Miners on worked-out ground lend a hand at the drills by themselves but keep their job, and they go back to digging as soon as new ground opens. A boarded-up rock mine no longer counts as "dug out": with 10 wood the crew pries it open and goes in.
Direct messages: tap a player's chat message → ✉️ Message, or open More → Messages. The TerraFormer team can reach anyone who needs help.
Smarter chat helpers: they read your follow-up questions in context, give step-by-step fixes for common problems (worker jobs, the daily Energy allowance, sign-in, auto-mining), and stop chatting over you to flag the team when something's wrong.
Fewer false "session expired" pop-ups; actions that couldn't sync while you were signed out are kept and go through after you sign in.
🏠 Crews grow slower · bunkhouses are real work
October 13, 2026
Your first 2 workers camp by the fire; every 2 more need a bunkhouse.
Hiring gets harder as the crew grows: worker #n costs n× the base price, and past 10 workers each hire costs 45% more again and the train takes hours to days to bring them.
Bunkhouses cost wood and bars plus gold and Energy wages, and get pricier each time. Two of your miners or jewelers stop mining to build it.
🌲 Crews chop their own wood · plots never stop paying
October 13, 2026
When there's no wood for refining fuel, a drill hand chops the nearest grown tree. If every tree is a stump, he waits for one to regrow, so plant 🌱 saplings to keep your crews running.
Idle earnings curve: output peaks while the ground is full and tapers as it's mined out, then settles on a floor set by the plot's land value. With fully maxed field tools, a worked-out plot earns its land value back in about 90 days, so high-value plots stay worth buying.
Fuel now follows the work: each tool burns fuel only on the ground it boosts, and a tapering plot burns proportionally less, so mined-out plots stay profitable.
🛠️ Drill line & self-fuelling drill crews
October 13, 2026
New drills are exact copies of your first drill and line up to its left (seen from the bank), one after another.
Drill crews keep themselves fuelled: when fuel runs low, one drill hand pumps oil at the Oil Rig and refines it at the furnace, so the drills keep auto-mining.
🧰 All field tools equipped at once · 3 furnaces · jewelers at the bench
October 13, 2026
Field tools stack: every tool you own works at the same time, and each boosts gold on its own kind of ground. Gold Pan +0.5× river · Pickaxe +0.75× land · Sluice +1.5× land & river · Detector +2.25× land & river · Mini Dredge +4.75× river · Excavator +4.5× land · Ocean Dredge +5× ocean. Max ×10 per plot.
Unlocking tools: use the previous tool for 3 days and reach its level (Pickaxe 3, Sluice 5, Detector 8, Ocean Dredge 10, Mini Dredge 12, Excavator 16).
Auto-mining panel: today's gold and Energy now sit on separate lines, plus quick buttons for Add fuel, Upgrade gold storage and Fuel & running costs.
Furnaces: up to 3 (unlocking at levels 1, 5 and 10), 25 bars per furnace per batch. The bar collection table now sits to the left of the first furnace.
Jewelers work in plain sight (up to 3): they fetch gold and silver ore from the bank, wash it at the sluice, smelt it into gold/silver bars (copper and iron stay for building), cut a stone at the faceting machine, set it at the jewelry bench and deposit the finished piece in the bank vault.
📈 New plot price ladder · see why every plot earns (or not) · swipeable mobile header
October 13, 2026
Portfolio premium: ×1 more for every 100 plots you've minted (×10 at 1,000, ×20 at 2,000 … capped at ×100 at 10,000). Premium plots hold the matching extra ore; non-members get half the ore boost.
Idle earnings breakdown in Profile and the Plots tab: how many plots are earning, and why the rest aren't (switched off, worked out, ocean without a dredge, fuel costs more than they earn, not switched on, gold storage full).
Coin flow now trickles from your earning plots on screen; its toggle moved to More → Map views.
Mobile header scrolls left and right so every chip is reachable on small phones.
3D camp: drones dig inside the sand pit, then head for the hills when it's mined out. Idle miners move on to the rock mine (the crew pries off the planks), then the crystal mine (members), and otherwise switch to running a drill.
Coin flow: coins fly from your plots to your 💰 gold and ⚡ Energy balances as they earn (toggle with the 🪙 button on the map).
Plot prices: the price rise for owning many plots is capped (lower for members), and the premium you pay stays in the plot's value and bonus ore.
Field tools stack: buy them in order; each lower tool you own adds 25% to auto-mining.
Referrals: +1,000 gold and +200 Energy more for each additional qualified invite; a member referral pays 10,000 gold + 1,000 Energy over 3 tiers. Tap your earnings to see who earned what.
Wallets: Phantom and Solflare only, with install and buy help when no wallet is found. Membership renewal reminders.
3D camp crews: idle workers take jobs automatically, 3 jewelers max, 2 hands per drill, up to 20 drills built from bars. Tap any worker to assign their job. Drones now land on the bank roof to deposit.
Gem Bot: switch-test switches light up instead of moving; the stone lifts up and away before every angle change; material is ground off gradually; easier hands-on stone setting; copper polishing lap with oil.
Gem Bot Factory: gold and Energy balances in the hall, timers above every printer, and a checklist with progress over the next empty Gem Bot bench. The factory is now members-only.
🏗️ Fair development ladder · invite links that just work · God's Eye on phones
October 11, 2026
FIXDevelop this plot is strictly one step at a time. Every requirement on the checklist has to be met before a step can be built, and the next building stays locked until the current one is finished. The same rules apply to every account, team accounts included.
IMPROVEDThe level requirement is the plot owner's level, shown as “Owner level 13 or higher — you're level 20”. When every requirement is met but you are short of gold or Energy, the panel tells you exactly how much more you need.
FIXInvite links attach automatically. Sign up from a friend's link and you're linked to them, even if you confirm your email on another phone or computer. No code to type.
IMPROVEDSecret sites stay secret. The live feed never shows the plot number or region of land bought inside a secret site, and discoveries are announced hours later without a name or a hint of where.
CHANGEGod's Eye View is now a computer-only feature. The photoreal 3D Earth (terrain, 3D buildings, thousands of trees, live weather) needs more graphics memory than phones and tablets have, and could reload the game. On phones and tablets the button is hidden; open TerraFormer.Online on a PC or Mac to use it.
🎬 Video Tutorials: official guides & videos from players
October 11, 2026
NEWVideo Tutorials in ☰ More: official guides for getting started, the money-making strategies with the real math, Energy & cash-outs, and the advanced game. Videos play right inside the game.
NEWShare your own videos. Made a TerraFormer video on YouTube? Submit the link in Video Tutorials → Submit yours. The team reviews it, and you get a 🔔 notification when it goes live for every player.
IMPROVEDThe 🔔 bell is now in the Profile and Social Hub tabs too, with your unread count, so your notifications are always one tap away.
FIXOn phones, the notifications list and pop-ups always fit inside the screen (also when you've zoomed in), and long titles wrap instead of running off the side.
🌙 God's Eye View at night: moonlight, headlights & street lights
October 11, 2026
NEWMoonlight. The real moon, at its real phase and height, now lights the land, roofs and trees at night. A full moon high in the sky gives a silvery, readable scene; on a new moon only faint sky glow is left.
NEWCars have headlights that light the road ahead, plus red tail lights.
NEWStreet lamps line the real roads and bridges and switch on after dusk, each with a pool of light: warm sodium on most streets, cool white on some main roads.
💬 Chat replies, @mentions & the 🔔 notification bell · God's Eye fixes
October 10, 2026
NEWReply to any chat message. Tap a message → Reply. Your answer quotes theirs, they're notified, and tapping the quote jumps to the original.
NEW@mentions: type @ in the chat box to pick a player from the list. They get a notification.
NEW🔔 Notifications in the header: replies, mentions, trade offers, plot and market sales, friends, investments and more. New ones pop up with an Open link that takes you right there.
IMPROVEDQuestions in chat get answered. Ask anything in the Global Chat and you'll be notified when someone replies. Questions nobody can answer get passed to the TerraFormer team.
FIXEDGod's Eye: each tree now stands on a real tree crown found in the satellite photo, sized to match it. No trees in rivers, on buildings, courts, sports fields, roads or rail. Bridges have real decks and piers, and cars drive over them, not through the water. At night the land goes dark along with the buildings, and the view opens at the plot's real time of day.
FIXEDA crash in God's Eye on some phones. Pop-ups and panel titles with their ✕ now stay on screen on every phone size, even when the browser's toolbars show or hide.
🌳 God's Eye View: real species trees, building facades and live weather
October 10, 2026
FIXEDEvery tree is now a real species model. The simple low-poly trees are gone. Trees further out use a lighter version of the same real tree.
FIXEDNo more trees standing in rivers and lakes. Trunks stay a few metres back from the water's edge, and dark river water is no longer mistaken for tree canopy. The white streaks on rivers are gone too.
FIXEDBuildings on sloping ground no longer look half-buried. They now sit on the highest ground under their footprint.
NEWReal trees. The trees nearest your plot are now real 3D species models grown by SeedThree (MIT): real branching, real bark and real leaves. Douglas-fir, ponderosa pine, quaking aspen, paper birch, maples, oaks, cottonwood-type poplars, sycamores, fruit trees, Joshua trees, saguaros, creosote and sagebrush. Trees further out stay lighter.
NEWWhat grows there, grows there. Species come from the plot's region and elevation (Rockies, Pacific Northwest, deserts, the East, the South, boreal, Europe, tropics…) and the setting: cottonwood and willow along rivers, planted trees in town, conifers on dark forested slopes, spruce and fir up high, no trees above the treeline. Each species gets its real height range.
NEWGrass, shrubs and trees are told apart in the satellite photo. Smooth, even green is left as lawn or meadow. Small dark spots on open ground become shrubs (sagebrush, willow clumps, bushes). Rough canopy becomes trees.
NEWSeasons follow the real calendar for the plot's hemisphere and latitude. Leaves flush light green in spring, fruit trees blossom, each species turns its own autumn colour at its own pace, leaves drop, and branches stand bare in winter. Snow settles on branches when it's on the ground.
NEWBuilding facades: lap-siding houses with trimmed windows and gabled shingle roofs, brick main streets with storefronts, glass towers with mullions and sky reflections, red barns with white X-brace doors, and metal warehouses with roll-up doors. Windows light up at night.
NEWLive weather at the plot (Open-Meteo), shown top right. Cloud cover sets how many clouds there are and how grey the light is. You'll see rain, snowfall, lightning in thunderstorms, fog and haze from the real visibility, wet ground in rain, and white ground and roofs under snow. Trees sway with the real wind speed and direction.
🌲 God's Eye View comes alive: real trees, buildings, flowing rivers and traffic
October 10, 2026
NEWTrees grow where the satellite photo shows trees. The imagery around each plot is read pixel by pixel to find real tree canopy, then filled with 3D conifers and broadleaf trees, coloured for the season (autumn gold along the rivers right now). They sway in the wind.
NEWReal buildings from OpenStreetMap at their real heights, casting soft shadows. Rivers and lakes flow with animated water and foam drifting downstream. Cars and trucks drive the real road network, on the right-hand side and over the real hills.
NEWReal sun position for the plot with a time-of-day slider (or LIVE SUN), drifting clouds, haze and sharper terrain. Turn the extras off with 🌲 LIVING WORLD on slower devices.
CHANGEDThe FLIR, night-vision and CRT filters are gone, and the view is cleaner. Enter Mine has been removed from God's Eye View.
FIXEDSecurity: the 3D camp can only be entered on plots you own, and camps on someone else's plot can't earn anything.
FIXEDTerrain no longer stalls with "429" errors: it now comes from a more reliable source. One browser warning ("unload is not allowed") is gone too.
🛰️ God's Eye View: see the real land you own
October 10, 2026
NEWGod's Eye View on every plot (top of the plot panel): a photoreal 3D Earth with real satellite imagery and real terrain. It flies you down from orbit to your exact plot, rings it with a glowing gold energy boundary and orbits it. Every neighbouring plot is outlined: gold for yours, blue for other players', pink for sale. Tap any plot for its owner and value, then recon it or open it in the game.
NEWSensor looks: FLIR thermal, night vision and CRT. The panel shows real ground elevation, coordinates, the plot's footprint in metres and acres, and its value.
NEWWorld overwatch (map bar → 🛰️ God's Eye, or the More menu): every claimed plot on Earth as a beacon. Zoom in anywhere to see the real plot boundaries.
NEWThe 2D map switches by itself to 🛰️ Real Earth (satellite + labels) when you zoom in to plot level, and back to Topo when you zoom out. Pick a base map yourself and it stays. Your plots now glow gold on the map.
🕵️ Classified: secret sites are hidden around the world
October 10, 2026
NEWThirty secret sites are hidden somewhere on Earth, places wrapped in legend. Nothing on the map gives them away. Own a plot inside one and its file is declassified: a cache of rare artifacts and exotic gems goes into your vault, and every plot you keep there can turn up more.
NEWSome secrets unlock things that shouldn't exist. Rumour has it there's a black triangle in a Nevada hangar waiting for whoever owns the right patch of desert.
NEW🕵️ Secret Journal (Profile → Secret sites): a riddle for every file still classified, your declassified sites and recent finds. Artifacts are real vault items: sell them or trade them on the market. New badges: Truth Seeker, Conspiracy Theorist, Keeper of Secrets.
📈 Your earnings, always in view · 🤝 holder bonus
October 10, 2026
NEWEarnings in the header: your estimated monthly earnings and your all-time earnings are always on screen, centred in the header on wide screens and in a slim bar under the header icons on phones and tablets (above the live feed). Tap it for the full breakdown on your Profile.
NEW🤝 Holder bonus: keep ARAYA Energy in your linked wallet to raise your daily cash-out limit further: 🤝 Holder ($10, ×1.25) · 💠 Diamond Hands ($100, ×1.5) · 🐳 Energy Whale ($1,000, ×2). It multiplies your investor tier (up to ×8 in total) and comes with its own badges.
NEWLinked wallets are checked about every 6 hours. Your lowest balance over the last 7 days is what counts, and only after 7 days of holding, so buying and selling straight away doesn't qualify.
🚀 Investor badges: back the game with ARAYA Energy
October 10, 2026
NEWBuy ARAYA Energy and deposit it in the in-game wallet to earn an investor badge and a bigger daily cash-out limit once cash-outs open at the $100k market cap: 🌱 Supporter ($5, ×1.5) · 💎 Backer ($25, ×2) · 🚀 Investor ($100, ×3) · 🐋 Founding Investor ($500, ×5).
NEWEach deposit is valued in dollars when it arrives. Deposits made before the $100k goal count double, because the early backers are the ones lifting the market cap. Cash-outs count against your support. Badges are yours to keep and show on your public profile; each one also adds a small idle or digging perk.
NEWYour tier, progress to the next one and the cash-out multiplier show on the Profile balance card and in the wallet.
⚡ Much bigger daily Energy rewards on the road to $100k
October 10, 2026
NEWYour Energy balance now sits at the top of the Profile, above the earnings estimate: what you have to spend in the game, what you can withdraw today (or how close the market cap is to opening cash-outs), anything banked for tomorrow or in the Lock-up Pool, and what it's worth today and at the $100k goal.
NEW🏆 Lifetime earnings: everything you've earned from playing, which never goes down even after you spend or cash out, alongside what you've spent, converted, deposited and withdrawn.
CHANGEDGrowth rewards: your daily Energy allowance is now sized so a player on a 30-day streak can earn about $10 a day of Energy, valued at the $100k market-cap goal (≈ $300 a month), more with levels, lock-ups and prestige. That's up to ~100,000 Energy a day at full weight, many times the old allowance. What you actually earn still comes from your camps, mining, factory and sales.
NEWThe Profile's monthly estimate shows what your Energy will be worth at the $100k goal, and what it's worth at today's price. Cash-outs open at a $100k market cap with a daily limit that rises with later goals. Until then your Energy builds up to spend in the game or cash out later, so every player gains when the coin grows.
NEWRevenue-backed rewards pool: half of the game's real income (memberships, gold packs, deposits) goes into the daily rewards. Rewards also stay inside a ceiling of the treasury per day and scale back if player balances outgrow the treasury, so the system stays solvent.
🛒 Profiles show what's for sale · investor crews count as mining
October 10, 2026
NEWFor sale in the market on every player profile: their live auctions (current bid, time left), plots, market items and specimens / rough / cut gems, with Buy and Bid buttons that open the right market tab.
FIXEDProfiles said "0 of 8 plots auto-mining" for plots that investors fund. Those plots are mined: whenever the owner isn't auto-mining a plot that has investor capital, a contract crew works it at 75% and pays from the capital. The profile now counts them ("8 of 8 plots mining · 8 by investor crews") and each plot in the list says who works it.
CHANGEDDeveloping a plot now takes about a week, not months. The ladder needs at most 10 camp workers (was 24), camp level 12 (was 20) and player level 15 (was 26), and the "work on this plot" target for the last grade is about 25,000 gold of mining (was up to 180,000): roughly day 1 Assay Shack, days 2–3 Bunkhouse, days 3–4 Stamp Mill, day 5 Headframe, days 6–7 Processing Plant. Then move on to your next plot and grow your idle income.
CHANGEDFewer pop-ups: Daily Energy limit reached now shows once per session. After that, Energy you earn floats up as a small green +⚡ off your balance, and anything over the limit is banked quietly and paid first when tomorrow's allowance opens.
CHANGEDEnter Mine (3D) is now at the top of the plot info panel as well as the bottom, and every plot card in the Mine tab has an ⛏️ Enter 3D button next to Details and Map.
🏗️ Develop this plot: a real ladder, in order
October 10, 2026
CHANGED15 steps, strictly in order: Assay Shack I → II → III, then Miners' Bunkhouse I → III, Stamp Mill I → III, Headframe & Hoist I → III, Processing Plant I → III. A building can't start until the one before it is at grade III.
NEWEach step also needs the plot's 3D camp level (1 → 12) and workers hired in that camp (0 → 10), plus your player level (1 → 15) and work done on the plot. The Develop panel shows a checklist for the next step with what you have and what's still needed. Buildings you already own stay.
NEWThe Miners' Bunkhouse upgrades the bunkhouses in your 3D camp. Build them first by talking to the 🚂 Train Conductor: 1 bunkhouse for grade I, 2 for grade II, 3 for grade III.
NEW🧭 Plot progress tracker. Develop this plot opens with a 15-segment progress bar and the next unlock, with a checklist: each requirement (player level, camp level, workers, bunkhouses, work on the plot, gold and Energy for the build) has its own bar showing what you have and what's needed, plus a 🎯 focus next tip on what's furthest behind and what the step brings (idle %, plot value). Every plot card in the Mine tab shows its progress bar and focus too.
⚡ The game's coin is now ARAYA Energy
October 10, 2026
NEW⚡ Energy is the game's coin again: ARAYA Energy (ENERGY, mint FwHB1xfXJWRz4ogkEdrt3LX7j9tQYkVwmN8Wi7eupump), the established coin that graduated from pump.fun to PumpSwap. Everywhere the game said TM it now says Energy, with the ⚡ ARAYA Energy coin art.
CHANGEDYour balance carried over 1:1: every TM you had in the game (including locked, banked and allowance amounts) is now the same number of Energy.
CHANGEDDeposits and cash-outs use ARAYA Energy from now on. TerraMine (TM) coins sent to the game wallet are no longer credited. Prices, the market cap, the daily reward budget and the $100k milestone all follow ARAYA Energy's live market.
FIXEDClaim Crawler drones. Buying, upgrading, deploying and recalling Mk I / Mk II at the camp helipad now works (the requests weren't reaching the server). Each model is capped at 3, and the helipad shows how many you own. Drones bought on the map now show up at the camp helipad, and the other way round.
CHANGEDDrones aren't workers any more. Claim Crawlers haul the drill's ore into the bank vault and, once the sand pit is worked out, fly into the hills and bring back rock ore you can sell, smelt or ship. They burn a little Energy as fuel per trip and no longer earn Energy themselves; workers do that.
👑 The Gem Bot Factory becomes the game's top tier: showroom, museum & prestige
October 9, 2026
NEWJewelry rarity tiers. Every piece (market jewelry, Gem Workshop pieces, Merlin's pieces) is Common, Uncommon, Rare, Epic or Legendary by its value: the stone, its carats, quality, the cut and the metal. On a camp worker it boosts the crew from +5% (common) to +60% (legendary) and lasts 14 to 60 days by tier. Gem Workshop and showroom pieces can now be given to workers too.
NEWMerlin's bench takes time: 30 min for a common charm up to 8 h for a legendary tiara. Finished pieces float and turn on lit pedestals around the factory walls, and green +TM numbers rise as they earn. Click any piece to inspect it: tier, stone, carats, cut, facets, setting, worth, TM a day and its special abilities. Pedestals can be bought (up to 72), and spare pieces wait in factory storage.
NEWSpecial abilities. Every displayed piece lends the factory a power, stronger by tier and by how intricate the cut was: ⚡ less electricity, ⏩ faster cutting, 💎 more valuable stones, ✨ all displays earn more, 🧙 Merlin works faster for less. Legendary pieces have two. Displays earn 3% (common) to 9% (legendary) of their value a day in TM.
NEWThe museum. Put the rare specimens you've found in glass cases by the entrance: trophies that earn TM by their rarity. 6 cases + 1 per 3D printer (30 max).
NEW👑 Prestige & the Hall of Prestige. The factory, every Gem Bot and printer, every piece and specimen on display and every trophy add prestige. It raises your share of the daily TM rewards from everything you do, up to ×1.6. Trophies hang on the factory wall.
CHANGEDTop tier, top cost: the factory now opens at level 25 for 4,000,000 gold + 40,000 TM (factories already open are unaffected). Electricity is 400 gold an hour per cutting Gem Bot. Technicians are paid 1,500 gold a day each, and unpaid technicians stop work.
NEWHarder cuts, finer stones. Higher-level designs with more facets take longer and make more valuable, more "magical" stones (a stronger ability once set). Rarer gem materials are worth more, so it pays to put your best pieces on display.
NEWEvery working Gem Bot shows a timer screen. Click one to see the stone, design, facets, step and time left.
IMPROVED🧙 Merlin now walks the hall, zapping working Gem Bots with his staff and charging the pieces on display. He stops to chat when you're near.
IMPROVED🔒 Lock-up Pool: Weekly, Monthly and Yearly pools (7 / 30 / 365 active days, up to ×1.25 / ×1.5 / ×3). The boost starts the day you lock, grows with how much is in each pool, and the pools add up (×3 at most). Adding to a pool pushes its clock back by the share you add: the days left become the amount-weighted average of what's left and a fresh term. The lock panel previews it before you confirm. Only the unlock clock waits for TM's $100k market cap. Existing locks were merged into the matching pools without losing any days.
NEWPlayer showcase. Tap any player's profile to see their prestige, trophies and badges, their Gem Bot Factory (Gem Bots, printers, stones cut, jewels made, what their displays earn), their finest jewelry on display (tap a piece for its stone, cut, setting, magic and abilities), their museum, and how they earn: their reward share broken into loyalty × level × lock-up × prestige, plus their auto-mining, developed plots and worker jewelry.
FIXED👻 Ghosts keep coming all night. Merlin only zaps the ones that wander close to him, and every ghost that's poofed floats back down from the mountains into camp.
🧱 Resources now flow back into your plots — and Merlin's factory pays idle TM
October 9, 2026
NEWBuild with a materials kit. Every building grade has a kit (bars, coal, quartz, clay, pyrite…). Bring the kit from your Market Vault and it replaces about a third of the TM/gold price, and you need only half the work on the plot. It's a quicker, cheaper way to develop.
NEWBuildings use materials. While a plot is auto-mined, its buildings burn coal for boilers and stoves, iron stamp shoes, steel cable and reagents from your Market Vault (two thirds of their upkeep; the other third is still fuel). A building more than a day behind runs at half its boost until restocked. At most 3 days can pile up. Grace period: nothing runs short before October 16, so stock up first.
NEW🛒 Auto-supply (Profile → Plot supplies): when your vault runs short, it buys the missing materials from other players' listings at up to 1.25× fair value, in gold only or gold + TM. Real trades: sellers get paid.
NEW💍 Jewelry for your workers. At the Train Conductor, give a piece of jewelry to one of your 3D camp workers: the crew's TM output rises by +12% (quartz) up to +45% (alexandrite/diamond), shared across the crew, for 30 days. Then it's worn out. One piece per worker, and the server's idle camp pay includes the boost.
NEWMarket demand. Market → Prices now shows how many units of each material the players' plots use per day.
NEWGem Bot Factory production. Gem Bots now run on electricity paid in gold (about 120 gold an hour each while cutting, auto-power optional) and take rough from your Gems inventory or gem rough in your Market Vault. Finished stones go to your Gems, or to Merlin: for 15% of the stone's value he sets it in gold as a pendant (1.6× the stone's value) and puts it in the showroom. Each displayed piece earns 2.5% of its value a day in TM through your daily TM allowance. 4 cases + 2 per Gem Bot. A piece can also go to your Market Vault to sell or to give to a worker.
IMPROVED🧙 Merlin is happier and more magical: a big smile, bright eyes, a sparkling robe, a glowing staff with energy rising from the crystal, and a cheerful bounce and wave. Inside the factory there's now just one Merlin, and he casts spells on the running machines. In your camp at night he zaps ghosts with his staff — poof!
🚂 Train Conductor explained, factory moved & balances that match everywhere
October 9, 2026
IMPROVEDTrain Conductor rebuilt with real numbers. It shows what each miner and jeweler earns per minute, wages, and your camp's net per minute, hour and day. Every training button shows the before → after.
FIXEDWhat crew training really does: each training adds +25% of a miner's base rate (added, not compounded): tier 2 ×1.25, tier 3 ×1.5, tier 4 ×1.75, tier 5 ×2.0. Four trainings double miner output, and that's the max. It applies to miners only. Miner skill adds +15% per level (max level 10, ×2.35) and multiplies with crew training. Jeweler skill adds +20% per level (max ×2.8) to their TM rate and crafting speed. The game now stops at these limits, the same ones the server pays idle income by. Up to 40 workers per camp.
FIXEDThe profile's camp earnings estimate now uses the same formula as the server (oil rig rate, ground left, limits).
IMPROVEDThe Gem Bot Factory tunnel now stands in the open ground behind the campfire, facing the camp, instead of inside the mountain.
FIXEDTM & gold match everywhere. The rock mine and Crystal Cavern now show your real TM and gold, the same as your profile and the map. Ore sold underground is paid by the server on the spot. Resting, lanterns and the rescue lift are charged to your real balance (they used to be free). Coming back up no longer adds the cave's sales a second time. If the ore buyer can't reach the server, your ore stays in your backpack instead of paying out TM that didn't exist.
IMPROVEDThe map and profile TM include camp earnings that are still settling (every ~20 s), so they match the camp's number.
🔒 TM pegged to the real coin, Lock-up Pool & members mine every plot
October 9, 2026
IMPROVEDIn-game TM is pegged 1:1 to the real coin. Deposits, cash-outs and rewards are all 1 TM = 1 TM at the market price. In the game, 1 TM is still worth at least 10 gold. Gold pack sizes and prices now adjust with TM's market value, so TM always stays worth more than gold and buying packs to cash out TM never pays.
NEW🔒 TM Lock-up Pool (Profile → Loyalty). Lock TM for 30, 90 or 365 active days to boost your share of the daily TM rewards ×1.5, ×2 or ×3. The clock starts once TM reaches a $100k market cap, and each day counts only when you check in. The full boost needs about a month of top earnings locked; smaller locks get a proportional boost.
NEWMembers auto-mine every plot they own (Level 3+), automatically, including plots you buy later. Switch a plot off in the Mine tab and it stays off. Plots that would burn more fuel than they mine are skipped.
FIXED"Earns idle 0" on developed plots. Owners now see what their setup makes on each plot: their tool, membership, upgrades, fuel and 3D camp workers. If a plot isn't earning, it says why (switched off, out of fuel, gold storage full, worked out…). The plot's value still uses the starter-tool figure a buyer could count on.
NEWNo limit on investing in a plot. Capital up to the plot's value doubles its output (×2). Past that you can still invest, but extra capital spreads the same dividends over more shares.
IMPROVEDMine tab: tap a plot's header or 📋 Details to open the same plot panel as the map.
IMPROVED🧙 Merlin has a real flowing beard and stands turned toward the Gem Bot Factory tunnel. The factory has moved to the left of the Crystal Cavern.
IMPROVEDThe loyalty card describes how loyalty works without a dollar target. The plot-shares note no longer says "×1.00" when a plot has no investors yet.
🔥 Earn more the more you play: loyalty & grind rewards
October 9, 2026
NEWRewards on a curve: your share of the daily TM rewards grows every day you come back. It's 15% on day 1 and 100% after 30 days; a missed day costs 3 days rather than resetting. Your level multiplies it: ×2 at level 25 and ×3 at level 50. The daily rewards rise as TM's market cap grows and are shared among everyone playing.
NEW🚁 Drone income for the player who helped design the drones: a share of every drone sale in the game, shown in their profile and ledgers.
IMPROVEDThe earnings card no longer runs off the screen on phones.
🛡️ TM is always worth more than gold, with no cheap shortcuts
October 8, 2026
IMPROVEDIn the game, 1 TM is always worth at least 10 gold.
SAFEBuying TM with gold is never priced below TM's last-24-hour high, and it pauses during sharp pumps. Buying gold to cash out TM can't make money.
⛏️ Deeper mines, graded buildings & prices that balance themselves
October 8, 2026
NEWReal deposits: every plot now has its own deposit size, from a pocket (0.3×) to a bonanza (up to 4×), on top of its mineral score, type and water. Ground reserves run about 6× deeper, and idle output per cycle is lower. A typical mine now lasts about 8 months (4 months to 1½ years) and pays out more over its life. Existing plots keep the same share of reserve left. Manual digging and panning are unchanged.
NEWDevelop this plot is now a chain: Assay Shack → Miners' Bunkhouse → Stamp Mill → Headframe & Hoist → Processing Plant, each with grades I, II and III.
Each grade needs the building before it at the same grade, your level, and real work on the plot: gold mined there plus 3D ore. Investor crews count too.
Prices are set from what plots across the game actually earn, so an average plot pays back in about 90 days. Rich ground pays back faster.
Most of the cost is TM at the 7-day rate, and that TM goes back to the reward treasury.
Buildings add upkeep while the plot is auto-mined, so build where the ground is deep.
NEWFuel & running costs for every plot: each one's fuel, building upkeep, earnings, net per day, share of your tank and reserve left. Open it from the plot panel or your profile.
Fuel now scales with your tool: 1 gold/hour for a pan, up to 8 for an excavator. Poor ground isn't worth an expensive rig.
Plots with investors keep running on their company's capital if your tank runs dry.
IMPROVEDAccount upgrades rebalanced to +250% in total (they used to stack to +1,255% and inflate gold without limit). Claim tiers are now +20/+50/+100%. Both are priced live from the game's earnings and TM's average price, so they stay balanced as the game grows.
IMPROVEDTM is protected: see the update below.
🏢 Plot investing rebuilt: buy shares in a plot
October 8, 2026
FIXEDInvestments used to earn only when the owner happened to mine by hand, and the small payouts rounded down to 0. Panning and NPC plots paid nothing, “Est. daily” was a guess, the yield boost maxed out after 2,000 gold, and selling a plot could wipe investors out. All of that is replaced.
NEWEvery plot that takes investment is a small company. The owner's stake is the plot itself. Investors buy shares with gold or TM, starting at 1 gold a share. Share price = the company's capital ÷ shares, so you always pay, and get back, exactly what a share is worth.
NEWCapital boost: capital equal to the plot's value doubles everything mined there (digging, panning and auto-mining). More investment means a plot that really produces more.
NEWFair split of every gold mined: investors get capital ÷ (capital + plot value) of the output, less a 15% operator fee for the owner, up to 45%. Of that, 75% is paid as dividends right away and 25% stays in as capital. Because the boost grows the output by more than investors take, the owner ends up ahead.
NEWInvestor crew: if the owner isn't auto-mining (an NPC, or a player who's away), your capital hires a crew that works the plot around the clock, so money in an idle plot still earns.
NEWPrices move daily: up with retained earnings, down with 0.25%/day equipment upkeep, which also takes gold out of the game. Sell any amount at any time. Shares bought with TM pay back in TM, and there is a 10% fee inside the 7-day lock.
IMPROVEDShares carry over when a plot is sold to a player or the System Reserve. If a plot is cashed in or abandoned, its capital is paid back to investors.
IMPROVEDThe real numbers, everywhere: each plot's company card shows its output per day, who works it, where each gold goes, dividends, yield and price history, plus a live quote before you buy. The Investments panel shows value, dividends earned and total return. “How plot investing works” explains it all with a worked example.
SAFEHard limits per plot and per player, so no one can farm gold. Every gold paid out comes from real mining on that plot, and existing investments were converted 1 gold = 1 share.
👥 Social Hub: tap any number to see who's behind it
October 8, 2026
NEWPlaying right now, Active today and Players each open a searchable player list. Tap a player to see their profile, the same one the leaderboard shows, and the back button returns you to the list.
NEWPlots for sale opens the Marketplace on the Plots tab, so you see exactly which plots are listed.
🪚 The lapidary bench, done the way a real cutter does it
October 8, 2026
NEWExtract from the matrix: chip away the real host rock around your specimen — outer chunks first, then the inner ring — until the bare crystal is free.
NEWDiamond saw, seen from above: line the crystal up against the blade, then feed it slowly; push too fast and the score drops. Long crystals like quartz, tourmaline, beryl and topaz can be cut into three stones: the two terminated ends and a centre bar. The pieces you don't cut now go back in your rough list.
NEWEmerald step cut (level 2, ×1.25 value): an elongated rectangle with clipped corners, the best design for a sawn centre bar.
IMPROVEDPreform: grind the outline toward your design, turning the stone to keep it even, then grind a flat table on the lap.
IMPROVEDReal dopping: mark the centre of the table, pick wax or glue, put a drop on the dop, seat the stone dead centre and level, let it set on the peg board, then build a second collar around the joint and let it cure.
🧭 Plan and pay for trips straight from the 3D globe
October 8, 2026
NEWOn the World Mineral Globe, + Trip now works out the distance from where you are to the spot you picked, shows the time and cost to walk, drive or fly, and lets you pay and set off right there — an arc on the globe shows your route. Arrive, then buy plots inside your orange circle.
NEWMembers can buy plots anywhere without travelling: the trip card offers “⛏️ Buy plots there now” (travel stays optional, 25% cheaper for members).
IMPROVEDThe globe opens inside the game, so trips use your account; “Claim map” and “← Map” return to the game map at that spot.
🌍 The 3D globe shows every mineral locality
October 8, 2026
NEWThe World Mineral Globe now carries all ~500 mineral & gem localities from the Gem & Mineral Atlas (gold diamonds = famous localities). Tap one to see every mineral found there with its picture, trade premium and atlas page, then plan a trip or open the claim map. Tapping a mine or any point lists the atlas minerals within 60 km.
IMPROVEDThe sign-in screen's atlas link is now a slim banner under “New here?”, just below the Now Launching bar — the TerraFormer.Online logo stays as it was.
FIXOpening a chest or geode on a phone: the window scrolls and the ✨ Collect button stays on screen instead of being pushed below it.
🧭 Plan your trip by mineral — and the Atlas is open to everyone
October 8, 2026
NEWExplore the Gem & Mineral Atlas straight from the sign-in screen — no account needed.
NEWTravel to a mineral: the Travel tab lists every real locality of any mineral or gem, nearest first, with 🧭 Trip and 📍 Map buttons. In the Atlas every locality now has 📍 map and 🧭 travel.
NEWThe map shows every mineral locality (about 500 places): each marker carries a picture of what is found there and a count; tap it for the full list, the atlas page of each mineral, “Travel here” and “See plots”.
NEW33 more famous localities: French fluorite (La Barre's blue-core / purple / golden zones, Valzergues, Le Beix, Marsanges, Le Burc), Spanish, Swiss, German, Weardale (Diana Maria, Boltsburn), US (Denton, Sweet Home, Bingham Blues, Rock Candy), Chinese, Russian, Peruvian, Moroccan and Mexican fluorite; and tourmaline from Pala (Stewart Lithia, Tourmaline Queen blue-caps), Maine (Dunton watermelon), Brazil (Jonas, Cruzeiro, Pederneira), Namibia, Nigeria, Afghanistan, Pakistan (Stak Nala) and Tanzanian chrome tourmaline. Multi-zoned crystals now show their nested growth zones.
IMPROVEDThe Atlas opens inside the game; “📍 plots here / mine here” closes it and flies the map there (no more Profile panel left open behind it).
FIXPlots show their real region everywhere — tapping open land no longer says “Clark Fork River”, and central Queensland is Australia again (it was falling into “New Guinea & Pacific”). Existing plots are corrected automatically.
FIXAtlas on phones: mineral cards fit the screen, with a close bar that stays visible below the browser's address bar; the phone's back gesture closes a card.
📍 Famous localities: where a stone comes from changes how it looks — and what it's worth
October 8, 2026
NEW106 world-famous localities you can mine at their real coordinates, each with its own look and trade premium: Muzo, Chivor and trapiche emeralds; Mogok “pigeon's blood”, Montepuez and Siam rubies; Kashmir, Ceylon, Burmese, Australian parti (blue–green–yellow) and inky New England sapphires; Rogerley daylight-fluorescent, Illinois, Elmwood, Chamonix pink and Blue John fluorite; Paraíba, Himalaya Mine and blue-cap tourmaline; Santa Maria aquamarine; Argyle pink, Cullinan blue and Golconda diamonds; Sleeping Beauty, Persian, Kingman and Bisbee turquoise; Sweet Home rhodochrosite, Red Cloud wulfenite, Ichinokawa stibnite and many more.
NEWEach locality is drawn its own way and turns in 360°: colour bands in parti sapphire, amethyst/citrine sectors in ametrine, the six dark spokes of trapiche emerald, concentric zones in a liddicoatite slice, pink tips on Maine tourmaline, phantoms in Illinois fluorite, banded Blue John and Inca Rose, the host rock of each deposit — and cut stones in the locality's colour.
NEWLocality specimens are rare finds on plots near the real deposit, worth the premium that origin fetches; most can be cut in the lapidary (turquoise, jade, lapis and agate as cabochons).
NEWAtlas: a “Famous localities” section and a list on every mineral, with Mindat's own notes on each locality and the varieties Mindat recognises (live from Mindat.org). The plot panel shows any famous locality nearby.
🪨 Minerals grow in their real habit, on their real host rock
October 8, 2026
NEWEvery mineral specimen is now drawn in its real crystal habit — prismatic groups (quartz, tourmaline, beryl), radiating sprays (stibnite, erythrite), intergrown cubes and octahedra (galena, fluorite, pyrite), plates standing on edge (wulfenite, barite), embedded porphyroblasts (garnet in schist, ruby in marble, diamond in kimberlite, Yogo sapphire in its dike rock), mica books, reticulated lattices (cerussite, rutile), staurolite cross twins and massive veined chunks (turquoise, jade, lapis).
NEWCrystals grow out of their real host rock (matrix): granite pegmatite, quartz veins, mica schist, marble, skarn, basalt, rhyolite, kimberlite, serpentinite, limestone, shale, gossan, evaporite clay, banded iron formation and more — each coloured grain by grain like the real rock, and all of it turns in the 360° view. Botryoidal crusts, sheaves and needle balls sit on their own host rock too.
NEWGem & Mineral Atlas: new Crystal habits (what each habit term means, why habit varies with structure, temperature, pressure, growth space, chemistry and time), Host rocks (what each rock is and the soil it weathers into), Where minerals form, Cleavage & fracture and Types of ore (ferrous, non-ferrous, precious, non-metallic, energy, and how ore deposits form). Filter the atlas by habit or host rock.
NEWEach mineral now lists its habit, cleavage/fracture, host rock, how it formed and its ore type. Added graphite, pentlandite, bauxite and limestone.
IMPROVEDThe plot panel shows the host rocks behind the minerals documented there, how they formed and what soil they weather into.
🎁 Geodes & treasure chests, reworked
October 7, 2026
FIX360° view: crystal sprays (stilbite, thomsonite, scolecite, wavellite, cavansite, millerite…) are real 3D needles again instead of flat painted pebbles; stilbite now grows as bow-tie sheaves and thomsonite, wavellite and cavansite as radiating balls. Obsidian is a glassy conchoidal lump again (no stray painted arcs), fire opal shows as a glowing orange stone in its rhyolite host and as a fire-opal cabochon, and metallic minerals (pyrite, galena, stibnite, sperrylite) are bright again.
NEWMinerals are linked to the real world — and to your plots. Every one of the 316 atlas entries now lists its classic localities with coordinates (📍 flies the game map there so you can claim and mine plots on the real deposit), its rarity, its industrial uses (and whether it is on the U.S. critical-minerals list), a reference market value and a real-world value index. Sort or filter the atlas by continent or country, rarity, value, critical minerals, or nearest to you. Gold, silver, copper, rare earths and diamond show 2025 world mine production by country (USGS Mineral Commodity Summaries 2026).
NEWLive Mindat.org data. A plot's geology panel now lists every mineral Mindat records at localities within 20 km (with pictures for those in the atlas) and links to "minerals of this area" in the atlas; each atlas entry shows its live Mindat record.
IMPROVEDReal geology decides what you pan: minerals documented within ~5 km of a plot (USGS deposit records and famous districts) are added to what panning and prospectors find there. Values follow the real world: alexandrite, ruby, emerald, diamond and sapphire are worth more and amethyst and the rare-earth ore less, reflecting market prices, rarity and industrial importance.
IMPROVEDMore lifelike stones: each mineral now shows its own lustre (adamantine fire, vitreous, resinous, pearly shimmer, silky, waxy, dull) and bright faces no longer wash out to white. In the 360° view, painted detail such as boulder opal's colour veins, nugget pits and gold in quartz now turns with the stone.
NEW360° view of every stone. Tap any gem or mineral picture in the game — market listings, your inventory and Market Vault, trades, rough and cut gem lists, specimens, jewellery, geodes and treasure chests, the 3D mine, the Gem Bot rough picker — to turn it all the way round (drag to rotate, pinch or scroll to zoom). Crystals turn as real solids that flash as faces pass the light, faceted stones are ray-traced live through their Gem Bot design, and cabochons, opal nobbies, agate slices, geodes, botryoidal and druzy crusts, native copper and silver are full 3D models. Each view shows the key facts and links to its Atlas entry. (Inside buttons, long-press the picture.)
IMPROVEDThe last emoji stand-ins are gone: market price tables and auctions, the Market Vault, live mineral prices, jewellery (shows the actual set stone), specimen catalogue, the Gem Bot rough picker and the 3D mine's notes now show the real mineral, and the stones you win now rise out of the geode or chest as the real minerals.
NEWThe full Gem & Mineral Atlas — 313 minerals, gems and precious stones. Organised by chemical composition group (native elements, sulfides, oxides, hydroxides, halides, carbonates, sulfates, phosphates, arsenates, borates, silicates by structure, rocks, organics and mineraloids) and as a Gemstone A–Z covering every gem on the GemSelect gemstone list. Tap any stone for its formula, crystal system, Mohs hardness, refractive index, specific gravity, dispersion, lustre, colours, phenomena (cat's eye, stars, colour change, play-of-color, adularescence…), treatments/assemblies and a Mindat link. Search by name, formula, colour, phenomenon or locality.
IMPROVEDEvery one of those stones now has its own picture in the game: rough crystals drawn from the mineral's real crystal system and habit, faceted stones ray-traced with that gem's own refractive index, dispersion and colour, and cabochons showing their real phenomenon (cat's eye, 4- and 6-ray stars, moonstone sheen, labradorite flash, aventurine glitter, malachite bands, turquoise matrix, tiger's eye…).
NEWReal gemstone and crystal pictures everywhere — the coloured-circle icons are gone. Every rough crystal is now drawn from its mineral's real crystal system and faces (quartz prisms with rhombohedral points, garnet dodecahedra, flat Yogo sapphire tablets, water-worn Rock Creek sapphires and garnets, striated pyrite cubes, black schorl, zircon bipyramids, stibnite blades, kyanite, cinnabar on quartz…). Cut stones are ray-traced through real Gem Bot designs with each gem's refractive index, fire and colour. Opals show real play-of-color by type (black, white, crystal, boulder, matrix, fire, Welo…), agates show their bands (Montana moss, Dryhead, blue lace, Botswana, Laguna…), and geodes, nuggets, native copper and silver, ores and bars all look like the real thing — in finds, inventory, rough & cut gem lists, specimens, the market, trades and the 3D mine.
NEWProfile → 💎 Gem & mineral atlas: the seven crystal systems with every mineral in the game, the Montana & Idaho specimens, cut gems by Gem Bot design, opal types, agate types, geodes and metals.
IMPROVEDRealistic 3D geodes and treasure chests. The geode is now a real-looking 3D rock: your hammer swings down, dust and rock chips fly, a crack runs round it with each hit, and it splits into two halves showing the agate bands and a cavity lined with crystals that catch the light. The treasure chest is a 3D planked chest with metal bands and rivets: the key flies into the lock and turns, the lid swings open on its hinge onto a heap of gold coins and gems, and coins spill out and bounce on the floor.
NEWCrack geodes with a rock hammer — three good hits and it splits open to show the crystals inside, then your rough stones come out. Treasure chests open with a key: put it in the lock, turn it, and the lid swings open in a burst of light, coins and sparkles. If you found geodes or chests today, you'll get a popup when you sign in.
NEWProfile → 🎁 Geodes & chests. Crack your geodes and open your treasure chests in one place, with a reveal of what's inside.
NEWA free geode every day — members get better ones — and a rare treasure chest turns up on a random day each month when you take your daily geode.
IMPROVEDReal loot. Geodes now hold real rough stones (quartz and fluorite up to sapphire and black opal) that you can cut on the lapidary bench or a Gem Bot. Chests hold finished cut gemstones and gold.
IMPROVEDMining finds are much rarer: at most 3 geodes a day and 1 chest a month from mining (auto-mining included). Up to 25 geodes and 5 chests can be opened a day; members can open twice as many.
🌈 Opal, travel anywhere, and the real Gem Bot screen
October 7, 2026
NEWAustralian opal. Lightning Ridge black opal, Queensland boulder opal and Coober Pedy white opal can be found by mining near those fields. Opal is cut the way lapidaries really do it — as a cabochon.
NEWCabbing on the faceting machine. Choose a round or oval cabochon on the lapidary bench: grind the base flat, cut the outline at 90°, grind the dome in rings from 75° to 15°, smooth it on 1200 and 3000, then polish. On opal, the play-of-colour comes alive as it polishes.
NEWTravel anywhere. Pick a place on the map or the 3D globe, or choose a direction and a distance. The trip is worked out for you — distance, time and cost to walk, drive or fly — and you can buy land in your orange circle when you arrive.
NEWMembers can buy land anywhere in the world and travel for 25% less.
NEWTry the Gem Bot without signing in. The Gem Bot Mini button on the sign-in page opens the full machine simulation with the guided tutorial — it doesn't change any game data.
IMPROVEDThe Gem Bot touch screen now matches the real one exactly. It uses the real screen's frame and the exact button positions and messages from the Gem Bot's own touch-screen program. That includes the two-step Preform screens (stone width circles, then 1.HOME → 5.SET STONE → Start), the CUT page's Stone Set / Next Facet / Stone Reset buttons, CLOSE TO 0 from home (X 1000 / Y 1000), and the number pad.
IMPROVEDGuided practice is now a full hands-on tutorial. It covers dopping, measuring, mounting the dop, laps (and why 600 grit comes first), the switch test in order (angle → Y → X, each one glowing on the machine), homing, preforming, cutting, the transfer, crown and table. It shows exactly which button to press and why, and how long a real stone takes.
FIXA player record that had grown very large slowed the whole game down; finds are now stored compactly, with nothing lost. You also can no longer buy land across the world without travelling first.
FIXCountry names in the live mineral data above no longer wrap awkwardly.
🧙 Merlin, a walkable Gem Bot Factory, and truer gem renders
October 7, 2026
NEWWalk through your Gem Bot Factory like the 3D mine. Use WASD or the arrow keys (Shift to run), or the joystick on phones, and drag to look around. Tap machines, the command desk or the entrance. 🛰️ Overview switches back to the bird's-eye view.
NEWMerlin the wizard greets you at the factory tunnel in your camp, at the factory entrance, and beside the central supercomputer. Talk to him about how the factory works, how a stone is cut, and the real Gem Bot Mini.
NEWThe transfer jig, animated. When the pavilion is done, the dop and stone go to the transfer jig and the stone is re-dopped end-for-end. It comes back with the crown side facing out, ready to cut the crown.
IMPROVEDGem renders now match their facet diagrams far better. The renderer reads each design's index gear (96, 64, 80…) and keeps the girdle outline (square, triangle, pentagon…). Facets are cut until they meet the girdle, stars meet the table, and step cuts are staggered.
IMPROVEDEvery Gem Bot is calibrated by a technician before it ships, so calibration now shows as complete on the touch screen. The Switch Test checks the X, Y and angle limit switches (the index switch was from older firmware).
IMPROVEDThe Gem Bot touch screen now has the real screen's shape on every device. It is laid out at the real 7-inch screen's size and scaled to fit, so text no longer runs off the edge on phones. It also has the real Angle Control slider and the 96-tooth index wheel. Tap ⛶ to open it full screen; on a phone held upright it turns sideways.
FIXThe Gem Bot look arranged in the admin editor now shows in the game. The editor also lets you group parts so they move as one, and gives parts clear names.
💎 Raytraced gems, your own Gem Bot, and the real touch screen
October 7, 2026
NEWRaytraced gemstones. Every design in the Gem Bot library now has a live 3D render. It is built from the design's real facet angles and indexes, and from the gem's real optics: refractive index, dispersion and body color. Light refracts in, bounces inside the stone (total internal reflection) and splits into colors as it leaves. Pick the gem and drag to rock the stone. Your cut gems are shown the same way.
NEWSimulation or production. The Gem Bot's Machine tab is free to use in simulation and changes nothing in your game. Switch to 💎 Production to put a real rough stone from your inventory on a Gem Bot you own. You run it from the touch screen (preform, then pavilion cut and polish, the transfer, then crown cut and polish), and the finished gem goes to your cut gems. Each run costs gold for the automated cut functions.
NEWOwn an in-game Gem Bot for 4,200 gold. You can buy one from the Gems / specimens menu, the 3D mine's Gem Warehouse and factory tunnel, or the factory's command desk. Bots you build in your factory count too.
NEWUse the touch screen while you watch the machine. On PC it sits beside the 3D Gem Bot; on phones the 3D view stays pinned above it. Tap the machine's own screen in 3D and the camera pulls back to show the whole upper of the machine, with the touch screen opening over the machine's screen. Tapping a Gem Bot in your factory warehouse opens this same view, with that machine's live status on top.
NEWWatch the stone being cut up close. Tap the lap (the wheel) and the camera closes in on the spot where the stone meets the wheel. When the machine homes, it pulls back out so you can watch the axes travel, then returns to the close-up when the lap starts again.
IMPROVEDThe frame corners now use the real black 5-hole corner plates with silver button-head screws.
NEWA truer Gem Bot, arranged by its builder. The 3D Gem Bot can now be rearranged by hand to match the real machine, using its actual 3D-printed parts. Every player's Gem Bot uses the saved look.
NEWThe stone is really carved. It starts as a rough chunk and the spinning lap grinds away whatever it reaches. You watch it become a round preform at 90°, then a cone at 45°, then each facet appears as it is cut. At the transfer it turns end-for-end and the crown and table are cut the same way. The stone can no longer dip into the wheel, and the head lifts clear before every angle change.
NEWSwitch Test, like the real machine: SETTINGS → Switch Test makes the X, Y, angle and index limit switches glow on the 3D machine. Click each one to prove it works and the test completes on the touch screen.
IMPROVEDThe lap close-up sits a little further left and remembers how you last framed it.
NEWThe touch screen is a replica of the real Nextion screen. The ◀ ▶ arrows cycle through SETTINGS, DESIGN, PREFORM, CUT and POLISH. SETTINGS has the Switch Test, homing, manual controls and calibration. The Gem Bot User Manual is now on the site.
IMPROVEDReal mineral photos. Every specimen and rough gem now shows a real photograph from Wikimedia Commons. The broken image links are fixed, and credits are listed in Help.
IMPROVEDThe Gem Bot's mid platform now matches the real machine. It is a flat printed plate with flanged bearings on the two rods and the ball nut at the back-right. The angle stepper hangs underneath pointing forward, and the purple Y-endstop flag sits on the right.
🏭 The factory tunnel, real Gem Bot orders & a truer machine
October 7, 2026
NEWThe Gem Bot Factory tunnel in your 3D camp, beside the rock mine and the Crystal Cavern. Walk in to teleport to your warehouse (it's sealed by a force field until you unlock the factory).
NEWWork the warehouse yourself: tap an empty bay to build a printer, tap a printer to start a print or collect the finished part, tap a Gem Bot to mount a stone, do its hands-on step or open that machine's own live view, and use the central command desk to hire technicians, buy filament and watch everything in production.
NEWOrder a real Gem Bot Mini right here — $4,200 with PayPal or with TM from your linked wallet. Your order is saved on your profile (Profile → 🤖 Gem Bot orders) and joins the build queue once paid. Lead time is 3 months plus 1 month for each machine already in the queue. Shipping is quoted when your machine is built and paid before it ships.
IMPROVEDThe 3D Gem Bot Mini's mechanics now match the real build: an upright black index box with the index stepper inside, a mid platform carrying the angle stepper's planetary gearbox, an aluminum spine between the upper and lower guide platforms, profile guide rails (two on top, two on the deck and two up the spine), and ball screws with brass couplers on X and Y.
IMPROVEDThe Gem Bot column now matches the printed parts: "the upper" bar riding the two top rails with the Y motor mount in the middle, two 8 mm vertical rods with the ball screw down the center, the J-shaped mid platform reaching out to the angle gearbox, and the wide bottom plate on two widely spaced deck rails with the BK12 at the foot of the screw. The X axis is centered in the frame, and the black index box is turned the right way with the planetary gearbox off its side.
IMPROVEDThe touch-screen menu works like the real one: ◀ ▶ arrows cycle through the menu items, tap the item to select it.
IMPROVEDThe machine runs at real speed by default (1×); faster speeds are still there for watching a whole stone.
FIXOpening your factory now takes you straight into the 3D warehouse.
⚙️ The Gem Bot now moves exactly like the real machine
October 7, 2026
IMPROVEDThe 3D Gem Bot Mini runs the real firmware and touch-screen sequence: one axis at a time in straight moves. Home = Y up to its switch → X right to its switch → angle to 90°. Each facet = index, lower to the wheel, ≈8 swipes left and right stepping down once between swipes, lift. Angle changes happen off the wheel, to the right.
NEWYou do the hands-on steps, like on the real machine: mount the dop, set the stone to the wheel with the jog buttons at the start of every tier, swap the 600 → 1200 → polishing copper laps, and transfer the stone to the crown side. Or tick 🤖 to let a technician do them. Watch at 1×, 5×, 20× or 60×.
NEWEvery stone starts with the real preform: round at 90°, then the pavilion cone to a center point, before faceting begins. After each pass the machine homes and sets the index back to 96.
IMPROVEDFactory technicians do real work. Gem Bots wait for a person to set the stone for each tier, change laps, transfer stones and re-glue a stone that came off its dop. Printers wait for someone to start prints, take parts off the plate and clear failed prints or clogged nozzles. One technician minds up to 10 machines; machines waiting for a person blink amber in the 3D factory and the technicians walk to them.
NEWA clear note on how the real Gem Bot differs: it currently cuts designs with a 1:1 length-to-width ratio (marked ✅ in the design library), and setting the stone to the wheel is done by hand.
🤖 Gem Bot Mini & the Gem Bot Factory
October 7, 2026
NEWMerlin's Gem Bot Mini in the game — the real automated faceting machine, modelled in 3D and driven like the real one: home the X/Y/P axes, calibrate the chuck, dop and rough stone, then Preform → Cut → Polish with the touch-screen menu and LCD read-outs from the firmware.
NEWThe full Gem Bot design library: 41 shapes from the real design menu, from Round and Antique Cushion to Star and Freeform.
NEWThe Gem Bot Factory (level 15): a 3D print farm prints Gem Bot parts on real timers, technicians assemble the machines (6 h) and a hall of up to 100 Gem Bots cuts your rough stones around the clock. Printers are built from copper and aluminum bars. Enter it from your camp's Gem Warehouse or the More menu.
NEWBuy a real Gem Bot Mini from inside the game — or link the licence key of the one you own for owner perks, and mirror your real machine live over USB.
IMPROVEDA photo-accurate Gem Bot Mini. The 3D machine is now rebuilt from photos of the real one: the longer, rectangular Gem Bot upper (black extrusion frame with printed gussets) built around its VEVOR faceting-machine base — brushed stainless box with the inverter speed control and red switch, splash pan and 8" lap, blue Loc-Line drip, gooseneck lamp — plus the black weatherproof electronics box beside it (Arduino, drivers, pump power), and the X gantry and Y column, the head with its 96-step index dial, blue coupler, ER collet and dop, the 7" touch screen with the real TO-DO checklist, the blue 20×4 LCD and the blue under-glow. The dop now really touches the lap at the right angle for each stage. Try the 🌙 Night lights and 🔍 Head close-up buttons.
NEWThe full Gem Bot design library in the game — laid out by Shapes → Designs: 41 shapes and 1,549 designs, each with its facet diagram and the exact pavilion and crown angles and index stops. Designs loaded on the real machine's SD card are marked 💾.
NEWPractice any design on the 3D Gem Bot Mini: the LCD shows each real tier, index stop and angle as it cuts, and the head tilts and indexes to match. Pick a design for your Factory and its Gem Bots cut that exact facet count.
IMPROVEDFiner machine details: T-slot extrusions, the 96-tooth index gear and pointer, the P motor's planetary gearbox, limit switches, stepper plugs, the transfer jig, the drip valve and a cable loom. The stone now starts as rough, gets preformed, shows frosted facets while cutting and turns glassy once polished — in the outline of the design's shape.
IMPROVEDGem Bot Mini price is now $4,200 USD; shipping & handling are charged separately when your machine is finished.
SECURITYTM deposits are credited only when made with the TM Wallet's Deposit button — pasted transaction signatures are no longer accepted.
🌊 Ocean plots, seafloor stations & real geology worldwide
October 6, 2026
NEWOcean plots can be owned and mined with the new 🚢 Ocean Dredge (Market → Tools).
NEWOcean plots get an underwater seafloor mining station: a glass dome on the sea bed with kelp, coral, fish and bubbles outside, a submarine in place of the train, and pirate skeleton crews.
NEWReal-world geology on every plot: documented deposits from the USGS Mineral Resources Data System (304,000 sites), Mindat.org localities from 100+ countries (growing every day), and famous gem and gold districts. Each plot shows a Real geology section, and those minerals appear in its 3D mine.
NEWTourmaline is now a mineable gem.
NEWOcean plots can run a ⚡ shore power cable instead of a water line — priced by distance offshore (+25% idle, faster dredging).
IMPROVEDMy Plots filter is now Water / Land — river and ocean plots together.
NEWGame Updates page (this one) in the More tab and Profile, plus a Tutorial & help button in Profile.
IMPROVEDMineral scores now reflect documented deposits nearby.
NEW“🟢 Playing right now” — see who is online live from the Social Hub.
FIXActive-player counts now update live.
🗺️ Buy radius, Home Base & drones
October 6, 2026
IMPROVEDNew land can only be bought inside your orange buy radius — around where you are and around your Home Base. It grows as you level up (members reach 50% further). Travel to buy elsewhere.
NEWHome Base is set from your device's real location and moves only after 7 days somewhere else.
NEWDrone scouting reports point you toward the best ground (direction and distance) and include a soil analysis of the top plots tested.
FIXRC boat drones can only launch on water.
🎓 Tutorials & launch
October 4–5, 2026
NEWInteractive first-time tour that highlights the real buttons: gold vs TM, your TM Wallet, buying your first plot, idle mining and every way to earn.
NEW3D camp tour: walking, digging, selling at the Merchant, the Conductor's idle miners, the Rock Mine and the members-only Crystal Cavern.
NEWLaunch rewards: 10,000 free gold, the 🤠 Founder badge for the first 30 days, and 2,000 gold each when a friend you invite reaches Level 5.
NEWLive activity ticker under the header and in the Social Hub: plot sales, trades, crafts, finds, investments, level-ups and achievements.
NEWPublic game stats (players, plots owned out of every land plot on Earth) and an open-books development cost page.
💎 Hands-on gem cutting & jewelry
October 3–5, 2026
NEWA real lapidary bench: chisel the crystal from the rock (or pick it from river gravel), clean it, trim it on the diamond saw, grind the table, dop it, set up the faceting machine and cut every facet through the grits to polish.
NEWTwo designs: the Triangle step cut (starter) and the Standard round brilliant (lapidary level 3). Hand-cut stones are worth 2–2.5× a bot cut.
NEWRealistic machine: brass dop sticks, index gear, swinging quill, pressure gauge, water drip, frosted facets that sparkle once polished.
NEWMetals: smelt ore, pour 1 oz gold or silver bars, cut ring blanks, and craft jewelry worth stone + metal + bench work — based on real-world yields.
NEWList rough and cut gems on the market.
🔒 Security & fair play
October 4, 2026
SECURITYFull security review: admin access, deposits, cash-outs and every earning path hardened. Deposits are verified on the blockchain; cash-outs need a 7-day-old account, a confirmed email and a signature-linked wallet.
SECURITYEarnings are rate-limited and checked by the server; price limits stop currency being funnelled between accounts.
IMPROVEDWallet-only sign-ups retired; email sign-ups are checked for real, permanent addresses.
FIXSigning out after 20 minutes idle now returns you straight to the sign-in screen; expired sessions show a clear “sign in again” button.
⚖️ Economy & 3D mines
October 1–4, 2026
NEWEconomy regulator tied to TM's market cap, treasury and liquidity; daily TM allowance with anything over it banked (and a pop-up when it happens).
NEWTM and gold ledgers with every coin in and out; daily check-in report; Idle Autopilot; idle income for every plot.
NEWTrading system with fair-value checks, counter-offers and a public ledger.
IMPROVED3D mines run smoother on phones (lighter rendering, far objects hidden underground), labels fit on small screens, colored metal bars, clearer Merchant.
FIXTM balance now matches across the mine, your camp and the map; cloud saves protect your mines from cleared browser data.
🚀 TerraMine Online — the relaunch
September 29–30, 2026
NEWTerraMine Coin (TM) becomes the game's real token, with its own wallet, deposits and withdrawals.
NEWCash-outs that open once TM's market cap passes its milestone, with an error log so nothing goes missing.
IMPROVEDThe whole game moves onto one fast backend; the old server is retired, so no more cold starts or lost saves on redeploys.
IMPROVEDOne single gold ledger — every coin of gold now has exactly one source of truth.
SECURITYLaunch security hardening across sign-in, the wallet and every money route.
📜 The road here — from Clark Fork Gold to TerraFormer.Online
The full build history, April 1 – August 2026
TerraFormer.Online started on April 1, 2026 as Clark Fork Gold — a prospecting map of Montana's Clark Fork River. Here's every step of how it became the game you're playing.
🧪 Full game audit
August 7–16, 2026
FIXComprehensive audit of sign-in, the cave mines and the field hub, with fixes throughout.
SECURITYStronger password handling and smarter server health checks.
🚁 Helipad, drone fleet & global upgrades
July 9, 2026
NEWBuy and upgrade your camp's helipad; extra drones scavenge remote plots for you.
NEWUp to 4 furnaces and 10 drills per camp, plus Global Mine Upgrades in the Tool Shop that boost idle income on every plot you own.
IMPROVEDDrones rebuilt with H-frames, bigger tank treads, drive gears and animated props; drill miners face their work and dig progressively deeper.
IMPROVEDTouch-to-look in the cave mines on phones; higher daily conversion cap for members.
🛸 Hybrid drones & plot history
July 8, 2026
NEWThe all-terrain drone: flies, drives on tracks, dives underwater and takes soil cores for lab analysis. Scouted plots are remembered, and your 3D mine gets a drone fleet.
NEWOwnership History on every plot — each claim, sale and relist with who, when and the price, plus a running gold tally.
NEWChip your way through the rock-mine maze; drill workers run a full dig-and-bank cycle.
FIXPlot panel, wallet deposits and mobile wallet connect; buying relisted plots.
🕳️ The 3D cave mines
July 7, 2026
NEWFull 3D cave overhaul: rock mines with domed caverns, the crystal cavern, walk-through mine portals and water features.
NEWEvery plot gets its own unique seeded tunnel maze.
FIXOne ledger per value (gold and plots always agree), fair conversion ratio with fee and cap, and the plot buy-back exploit closed.
FIXSign-in retries while the server wakes up; no more login loops on reload.
💎 Gem mines, Gem Bots & ARAYA Energy
July 5–6, 2026
NEWGem mine membership: the crystal cavern, a gem warehouse, Gem Bots, workers and automatic gem cutting.
NEWA crystal mine entrance beside the rock mine, glowing with crystals.
NEWSell a plot back to the system; energy deposits from your wallet.
IMPROVEDThe in-game energy coin is renamed ARAYA Energy everywhere.
FIXEnergy no longer double-counts when you re-enter a 3D mine.
📈 Plot investing
July 4, 2026
NEWInvest in other players' plots with gold or energy, with a lock period and a My Investments panel.
NEWDepth gauge in the mine HUD and a bank panel.
IMPROVEDSimpler map colors (yours, others', open), and listed plots shown in purple.
FIXGold balance, owned plots and mine earnings now load and sync reliably.
SECURITYEvery investment, drone and wallet route hardened against tampering.
⛏️ The 3D mine is born
July 1–3, 2026
NEWEnter your plot in 3D: a surface camp with a mine entrance, ore carts, a sluice with jars and a train.
NEWOre washing, worker jobs (miners, drillers, a jeweler) and a jewelry crafting table.
NEWThe rock mine: a tunnel maze with support beams, lamp oil, a headlamp beam and idle drills.
NEWA redesigned sell screen with resource categories; a new profile, market and globe.
IMPROVEDNPC workers with proper rigs and task animations; My Plots as clean cards; better phone layouts.
FIXDozens of 3D mine fixes: black screens, sell spam, train timer, inventory counters and more.
👛 Wallet sign-in
May 15 – June 4, 2026
NEWSign in with a Phantom wallet, including a two-step deep link and a launcher for phones.
SECURITYSigned wallet proofs and secured coin endpoints.
🔑 Easier sign-in
April 15–30, 2026
NEWEmail one-time-code sign-in and "remember this device".
FIXPassword-reset emails, sign-in timeouts and session restore.
🎁 World events, mining claims & loot
April 11–12, 2026
NEWGameLord: an autonomous game master running world events and watching the economy.
NEWReal BLM mining-claims layer and a gold heat map, refreshed monthly.
NEWRare geodes and treasure chests with tiered loot, redeemable at the Gem Mineral Vault.
🏦 Accounts, real gold & the Goldbacks shop
April 8–10, 2026
NEWProper player accounts and a real database, with player photo uploads.
NEWThe BuilderBacks physical-gold shop priced from the live gold spot price, plus the full Goldbacks catalog.
NEWIn-game gold linked to physical gold notes, with live conversion rates.
NEWLightning Creek added to the main map; dev time tracked on every update.
🏁 Clark Fork Gold gets its own home
April 6, 2026
NEWThe game moves into its own project.
NEW49er Scout Drones: RC boats and aerial drones for river prospecting.
NEWPlot cash-in, market value and investor payouts when a plot sells.
IMPROVEDLand, river and building zones drawn clearly, with a map legend.
FIXPlots lost after returning to the browser, wrong "Buy with Gold" prices, and data loss on server redeploys.
🎮 It becomes a game
April 4–5, 2026
NEWClaim plots anywhere on Earth — XP, levels, a leaderboard, mining, tools and a marketplace.
NEWA coin economy with real mineral prices, auto-mining fuel and investor shares; crypto wallet connect.
NEWNPC prospectors with rarity and traits, idle mining, tool wear, upgrades and random events.
NEWRiver bonuses, gold panning and river travel; walking/driving travel with real trail overlays.
NEWMemberships, level-gated travel, rare Mindat mineral specimens, and the first new-player tutorial.
SECURITYSign-in required to play, password recovery by email, and anti-fraud checks (multiple accounts, GPS spoofing, bots).
IMPROVEDMuch faster loading, with progress bars on every action.
🗺️ Day one: the Clark Fork Gold map
April 1–3, 2026
NEWApril 1 — Clark Fork Gold launches as an interactive prospecting map of Montana's Clark Fork River.
NEWThe whole Clark Fork system with confirmed gold sites and high-probability zones; silver, garnet, sapphire and copper layers; rivers across the US and the world.
NEWDrop pins, take notes, and save or load your field notes.